![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
Choose from the following list of laserdisc games to see the many different articles that were written.
MARBELLA VICE ARTICLES
Micro Mania - Issue #75 March 1994
English translation
MARBELLA VICE: A CRAZY RIDE AT A THOUSAND SHOTS PER HOUR
Alex de la
Iglesia has always been a fan of videogames. When producer Antonio Gallardo
proposed Alex to make an FMV shooter he didn't think it twice. He says that the
CDROM was an fun ride: "the animation [referring to the 3D graphics like the
flying Marbella Vice title in the attract mode] surrounds the player in such a
way that he believes all that is happening around him. On the other hand, the
replay value gives the player infinite possibilities."
SHOTS AND LAUGHS
Marbella Vice is nothing serious. On the contrary, you are going to laugh so
much while you are playing that you are going to get killed a lot. With a cast
like this one this is not surprising: Alex Angulo, Santiago Segura and Catherine
Fulop are the main protagonists. The plot - if you haven't imagined it already -
is a parody of the TV show "Miami Vice". It's about the hunt of a drug lord
named Amin Shala. After inserting coins, the player starts at a police station
where he is greeted by his partner, Alex Angulo, alias Bengy, which tells what a
lousy partner you are. He has bad manners - he likes to enter discotheques no
with a pass but with his fists - but he is a great cop and partner. It turns out
that Amin Shala is going to arrive at Marbella and you have to stop this at all
costs. After shooting down his limousine you will meet super hottie Catherine
Fulop. She will eventually fall in love with Alex. During the adventure the
player will have to stay alert to all the enemies that tries to send them to
their deaths in all sorts of places: discos, casinos, speed boats, cars, roller
coasters, etc.
The videogame is an action treat. The player barely has
time to watch the footage because the bad guys appear in every corner. If you
kill an innocent, say your own partner, a bystander, a woman or the commisioner,
then the spectacular Santiago Segura, which has nothing to envy at Edward James
Olmos, will take care of you in an unorthodox way. The press, named here "The
Voice of Marbella" will take charge in criticizing you for your actions.
On the other hand, and this is to be expected considering Alex de la
Iglesia's involvement, the production values are top notch. The 30 million
dollar budget is put to good use with tons of explosions, helicopters and
speedboats blowing up, car chases, and luxury settings galore. All the stunts
where done by Hollywood-type professionals. The resemblance of Marbella's
beaches to those of Santa Monica (California) would fool anyone to think this
was an american-made production. But this is far from the truth. This was
produced here "Made in Spain!" It's something to feel proud of.
According to Alex de la Iglesia, the production was very similar to that of an
action movie. "In terms of script and filming - says Alex -, the only thing
different is the elaboration of the many game options". About the game's
duration he says, "about half an hour if you can manage to reach the
end". Technically speaking, the player shoots at the screen image and "depends
that the laser emitted by the pistol registers in the right place" (Alex
comments) "so that you can kill the enemy or the enemy kills you". In regards to
the PC version, the point of focus is controlled by the mouse cursor. Alex can't
stop praising the CD-ROM technology and he is already thinking about his next
project.
As you can see there is no excuse now for not buying a CD-ROM
for your personal computer. To play "Los Justicieros" or "Marbella Vice" is
almost better than to go to the movie theater to watch a cop movie. Why are you
going to watch Schwarzenegger or Stallone when you can be your own star and
possibly do better? The release [in Spain] of the PC CD-ROM versions of these
games is planned for November this year.
QUESTIONS? COMMENTS?
PROBLEMS?
Contact Us
HOME
| LASER GAMES |
LASER COMMUNITY
| TECH CENTER
This website was created by
Jeff Kinder
& Dave Hallock, 1997 - 2021.
All trademarks and copyrighted materials are property of their respective
owners.