DRAGON'S LAIR DIP SWITCH SETTINGS
For Dragon's Lair games using the earlier ROM revisions A, B, C, & D, and Beta 1 & 2
See the latest revisions E, F, & F2

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A. ATTRACT MODE AND JOYSTICK SOUND

Switch Position Function
B0 OFF Sound on every 8th attract mode sequence.
B1 OFF No sound during attract mode sequences.
B3 OFF Joystick feedback sound on.

B. NUMBER OF COINS REQUIRED FOR ONE CREDIT
    Switch Combination
A0 A1 Number of Coins Required for One Credit
ON ON 2
OFF ON 3
ON OFF 4
OFF OFF 5 (undocumented)
Not mentioned in the original manual, this is essentially a glitch.
The wrong coin info will be shown during the attract mode.
(There is no image on the laserdisc that asks for 5 coins.)
Not compatible with Pay-as-you-go (switch A6 OFF).

C. NUMBER OF DIRKS PER CREDIT AND LENGTH OF PLAY

Switch Position Number of Dirks per Credit
A5 ON 3 Dirks
A5 OFF 5 Dirks
B2 OFF Unlimited Dirks for testing purposes.
A4 OFF 2 credits at all times / free play.

D. PLAYTEST AND DIAGNOSTIC

Switch Position Function
A3 OFF Playtest Switch for engineering use.
A7 First ON,
then OFF
Diagnostics. To run diagnostics, set A7 to the ON position, and power up the game. Wait until you hear two beeps. The second beep indicates that the disc player has been initialized. After the second beep, turn A7 to OFF, and run diagnostics. To rerun diagnostics, press the RESET button, Sw 3 on the PC board.

E. GAME DIFFICULTY LEVELS
             Switch Combination
A2 B4 B7 Difficulty Level
ON/OFF ON/OFF OFF Easy.
ON OFF ON Difficulty is dependent upon player's ability. Easy at the onset of every game, play automatically increases in difficulty when a player survives 9 consecutive sequences of challenges.
ON ON ON Difficulty is dependent upon player's ability. Easy at the onset of every game, play automatically increases in difficulty when a player survives 5 consecutive sequences of challenges.
OFF ON ON Hard.

F. PAY-AS-YOU-GO PLAY OPTIONS
                               Switch Combination
A0 A1 A6 B5 B6 Option
ON/OFF ON/OFF ON ON/OFF ON/OFF Pay-as-you-go setting is off. A specific number of coins must be deposited before game play begins. Game then plays from start to finish without interruptions.
ON ON OFF ON ON Game play stops once, 2/3 of the way to the dragon's lair. At this time, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes from the interruption point. If the player has less than three Dirks at the point of interruption, he receives one additional Dirk when play resumes. In this option, the game ends when the player finishes the dragon's lair sequence.
ON ON OFF ON OFF Game play stops once, 2/3 of the way to the dragon's lair. At this time, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes from the interruption point. The player receives no additional Dirks in this option. The game ends when the player finishes the dragon's lair sequence.
ON ON OFF OFF ON Game play stops at three regular intervals. At each pause, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes at the interruption point. If the player has less than 3 Dirks at the point of interruption, he receives one additional Dirk when play resumes. In this option, the game does not end after the dragon's lair sequence. Instead, after the dragon's lair sequence, the player may deposit additional coins to prolong play. Play begins again at the first sequence. (No extra Dirks are awarded after the dragon's lair sequence).
ON ON OFF OFF OFF Game play stops at three regular intervals. At these times, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes at the interruption point. In this option, the player receives no additional Dirks at any time. The game does not end after the dragon's lair sequence. Instead, after the dragon's lair sequence, the player may deposit additional coins to prolong play. Play begins again at the first sequence.
 

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